You got
time | - | (health ÷ 10) | = | score | |
100 | - | (50 ÷ 10) | = | 127 |
3 scores max per player; No foul language, show respect for other players, etc.
Name | Score | Date | ||
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
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7 | ||||
8 | ||||
9 | ||||
10 |
Game: THE BEETLE AND THE BEE
Aim: Collect the strawberries, avoid the bees
Method:
Move the beetle with the arrow keys or by tapping the screen. When the beetle catches the strawberry, you must answer the question. If you get it right you keep the strawberry and earn points.
Your final score is based on the time taken minus health lost divided by 10.
This topic focuses on a number pattern where the next number is worked out by doubling the current one (multiply it by 2). This doubling pattern is easiest to understand by looking at examples. Let's start by looking at the simplest example:
1 , 2 , 4 , 8 , _ , _ ...
What comes next? To find out, let's first make sure this pattern is a doubling pattern by looking at the differences between each pair of numbers. You may notice that we are using multiply and divide because this pattern is a geometric sequence, not an arithmetic sequence.
You can see that in each step, we multiply the previous number by 2 to get the next number in the sequence. That is because doubling a number is the same as multiplying it by 2. Now, let's use this rule to find the next number:
8 x 2 = 16
The next number in the pattern is 16. The sequence now looks like this:
1 , 2 , 4 , 8 , 16 , _ ...
If we do the next number in the sequence, it will be 16 x 2 which is 32,
1 , 2 , 4 , 8 , 16 , 32 ...
To recap, always remember the following steps when identifying the next number in a pattern that doubles the size of the number each time:
This topic asks you to work out the missing number in the pattern of numbers created by doubling the current number each time.
With our The beetle and the bee math game you will be practicing the topic "Doubling each time" from 3rd grade / Pattern / Number patterns. The math in this game consists of 16 questions that ask you to pick the next number in these number doubling patterns.
Fast moving interactive game to learn math where you control the beetle and the bee moves randomly about the screen. The bee should be avoided and the strawberries collected by answering math questions from the topic you have selected - this is learning math for fun!
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
The beetle is hungry and sees the tasty strawberry but the angry bee wants to sting it...
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