3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
2nd grade / Counting / In steps of 50 and 100 / Count in steps of 100
Counting in steps of 100 means adding 100 to a number each time. This is a great way to practice your addition skills and learn about number patterns. When you count in steps of 100, you are also finding the numbers in the 100 times table. Look at the list below.
You can see that a pattern emerges when you add 100 each time. The first number of the answer goes up 1 and the two zeros stay the same. Do you see how you can easily know what adding 100 will do because only the first number changes? It is a bit like adding 1 each time but with two zeros at the end of each number.
You can continue adding 100 to the last number to build up what you could call the 100 times table. What would the 100 times table look like? It would look like this:
This topic requires you to supply the missing number or the next number in lists that count up in steps of 100. There is one missing number in the missing number lists. The lists count up as far as 1000. An example missing number question is:
Question : 100, 200, ▢, 400 Answer : 300
The answer is 300 because 200 + 100 = 300 (and 3 x 100 = 300).
An example next number question is:
Question : 700, 800, .. Answer : 900
The answer is 900 because 800 + 100 = 900.
With our Choose or lose math game you will be practicing the topic "Count in steps of 100" from 2nd grade / Counting / In steps of 50 and 100. The math in this game consists of 18 questions that ask you to count up in steps of 100 from 0 to 1000 using whole numbers.
Our CHOOSE OR LOSE game is a simple activity to help elementary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital elementary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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